Our intrepid adventurers having successfully completed yet another quest retire to the Weary Horse Inn for a night of drinks and relaxation when a young Vistani boy delivers a note.
Hail to thee of might and valor:
I, a lowly servant of the township of Barovia, send honor to thee. We plead for thy so desperately needed assistance within our community. The love of my life, Ireena Kolyana, has been afflicted by an evil so deadly that even the good people of our town cannot protect her. She languishes from her wound and I would have her saved from this menace. But I fear the only cure lies within the dreaded walls of the castle, where none may enter without risking their lives. There is much wealth in this community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea. Come quickly, for her time is at hand! All that I have shall be thine!
Burgomaster of Barovia
Upon reading of the plight in Barovia the party decides to journey to the township to offer their “very specific set of skills” to the Burgomaster. Upon arriving at the gates to Barovia the party encounters an unusual gate that opens (and slams shut) on it’s own. After entering the town proper the ever present fog clears enough to make out the husks of abandoned homes and businesses. Shambling through these abandoned structures are undead of many shapes, sizes, and states of decay and apparently quite hungry. Upon dispatching a small group intent on making a snack of our intrepid crew, the party makes it’s way to the center of town following the glow of an apparent bonfire. Upon arriving at the center of town through a thoroughly destroyed barricade they witness a single Paladin engaged in combat with a horde of hungry zombies and a creature covered in grave dirt. Rushing to assist the embattled warrior the day is soon won but not without cost. Ashlyn, the Paladin, lost one of her remaining allies. She speaks of her other allies who have gone to secure the towns Church. When the party inquires of the location of the Burgomaster’s home, Ashlyn offers to lead them there. Upon arriving at the Burgomaster’s mansion the party is informed of the untimely passing of the Burgomaster by his daughter Ireena Kolyana. The party feeling pity on the grieving young woman offer to assist her in delivering him to his final rest in the Churchyard Cemetary. Upon arriving at the churchyard they find the gates locked. Ashlyn indicates that this is a standard precaution her allies use when securing an area. The party opens the gate and proceeds onto the grounds. Ashlyn and Ireena take the burgomaster’s body to the crypts while the party goes to fetch Farher Danovich and Ashlyn’s allies. Upon entering the church they are greeted by an eerie chant and a near pitch dark building. Approaching the altar they find Father Danovich to be the source of chant and upon his realization of the party’s presence he unleashes the spell he was forming summoning a circle of darkness and pain outright killing and possessing a trusted ally with a lesser demon lord, He Who Walks Behind. The ensuing battle defeats both Danovich and the Walker. Leaving the party weakened and hearing moans and creaks from the basement below.